Demon Slayer
A Nichirin blade and a breathing style. Learn its forms one by one and hold your posture under pressure.
- Weapon skills and breathing forms
- Parries that break a demon's guard
- Flow state when the fight goes your way


Darkness has taken the land and the old evils are back. Play as the last Demon Slayer, or as one of the demons hunting them down.
A Nichirin blade and a breathing style. Learn its forms one by one and hold your posture under pressure.
Claws, regeneration and blood demon arts. Stronger alone, hunted by everyone who carries a blade.

Begin with the first swordsmen, or with the Corps in a world that's moving on without them. Each era has its own start, its own people and its own threats.

Health and stamina sit under your name, your forms are on the right with their cooldowns, and the demon you're fighting owns the top of the screen. Everything else gets out of the way.

Skill points unlock your breathing forms one at a time. Water Wheel costs two points and twenty stamina, and it's worth both.

Calm Waters keeps your stamina coming while your posture holds. Unyielding Spirit gets your posture back after a perfect parry. You only get one.

Most deaths send you back. Some don't. The game warns you before a fight can take your character, and again when you're close to the end.
Work in progress. Click to view full size.

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